

Level II will allow to transfer itself, and will exclude all negative effects.On player death it will transfer all potion effects, with the exception of itself and Death Clock/Cheat Death.Recipe: Golden Apple in a Charged Potion base.Both item destruction and random death are configurable.Note that milk will not clear Death Clock away, but will work on Cheat Death.Having both effects on will nullify both protections. The Death Clock starts with half the time remaining on Cheat Death.If the death clock kills the player, all his or her items WILL BE CONSUMED, and will not drop.Death is not guaranteed, there’s a small chance to survive. The closer one is to 0 time remaining, the higher the chance to die. However, if the player, at some point, was to die, the effect turns into a death clock, retaining all its effect but it may kill the player at any time, randomly, when the effect is on. If the player does not die during this time the effect wears out normally. The player is immortal until the effect runs out to everything a creative player is immortal (So void damage and such will still kill you).Glowstone: Machines tick faster, hunger drops faster.Recipe: Cookie into a Charged potion base.All tile entities around the player tick faster.Recipe: Beetroot seeds into an Awkward potion base.Refills hunger as long as you can see sunlight. Recipe: A prismarine shard into an Awkward potion base.This follows respawn rules, an obstructed or missing bed will make the potion fail.A quick, fast way to get back home to your bed location. Recipe: A snowball into an Awkward potion base.No water is generated when broken, and it won’t replace non-air blocks.This ice will melt over time, and will cause no suffocation damage. Slow your enemies down with some good old ice.Recipe: An egg into an awkward potion base.

Works for every potion (Yes, invisibility too). Don’t you hate those distracting swirling particles in your eyes everytime you use a potion?.Again, this can be really useful both as a utility effect or a defensive effect, as enemies will sink into the ground.This will only work on more “mundane” materials, like stone, dirt, sand… This potion corrodes the earth below your feet.Glowstone: Makes the animals hungrier so that they chase you faster.Recipe: Wheat into an Awkward potion base.Hint: Keep a bucket of milk handy to stop luring them around.This unfortunately makes the animals really hungry and they will chase you for a long time, at increased speed.This potion makes you irresistible to all animals that would follow you when holding their favourite food.Glowstone: Makes the potion work both ways (Can’t recive nor deal fighting damage).Recipe: A golden apple into a harming potion base.No more struggling to get your items back from a mob-infested area.This potion prevents the affected entity from dealing fighting damage for a short period of time.Glowstone: Makes the potion work through different dimensions.Recipe: An ender eye into a long slowness potion base.If the potion fails to teleport the entity inter-dimentionally, it instead deals a small magic damage.When the countdown reaches 0 this potion teleports the entity back to where they got the effect.Recipe: Clay ball into a water breathing potion base.Also useful when exploring depths, as it makes sinking faster.This potion makes swimming more difficult by dragging entities downwards when in water.Glowstone: Makes the radius bigger by 2 and removes the pick up cooldown.Recipe: An iron ingot into an Awkward potion base.This effect has a config option to integrate Botania’s solegnolias. This only applies to the potion effect, you will still pick dropped items up after 5 seconds, or by walking near them (vanilla pick up radius not affected). The sneaking behaviour is inverted for intentionally dropped items, as you won’t pick them up unless shifting. This potion expands the radius in which you pick up items by 4 in every direction, as long as the player is not sneaking.Redstone: Differently from other potions, shortens the duration.

